Meanwhile, the player’s fort will have several other functions related to in-game mechanics. The town hubs in various acts will still have potion vendors or gambling dens (to get randomized loot). In Torchlight III, however, forts split this function completely. In most action role-playing games (ARPGs) a town acts as the central hub or destination, your one-stop-shop for everything you need. This will be the location of your fort, though it’s sparse at the beginning. Forts are accessed very early on in Torchlight III‘s campaign just after you’ve cleared the Edgewood Bluff area and once you’ve made your way to Trevail Passage.
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